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A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years

A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years

All tasks are embedded in a story line: the main character in Timo’s Adventure is Timo, a friendly alien whose rocket has run out of fuel [26]. He asks the child to go on an adventure together to collect stars that can be used as fuel.

Janneke CAW Peijnenborgh, Petra PM Hurks, Albert P Aldenkamp, Erik D van der Spek, Matthias GWM Rauterberg, Johan SH Vles, Jos GM Hendriksen

JMIR Serious Games 2016;4(2):e15

The Effects of Gamification and Oral Self-Care on Oral Hygiene in Children: Systematic Search in App Stores and Evaluation of Apps

The Effects of Gamification and Oral Self-Care on Oral Hygiene in Children: Systematic Search in App Stores and Evaluation of Apps

5.0 (7)Disney Magic Timer by Oral-B [68,69]Android & iOS4.0 (36,434)3.9 (3348)Mimizavr Clean Teeth [70,71]Android & iOS4.0 (14)—MyTeeth [72,73]Android & iOS5 (1)3.0 (9)My Virtual Tooth - Virtual Pet [74,75]Android & iOS4.3 (29,945)4.3 (197)Timo

Nino Fijačko, Lucija Gosak, Leona Cilar, Alenka Novšak, Ruth Masterson Creber, Pavel Skok, Gregor Štiglic

JMIR Mhealth Uhealth 2020;8(7):e16365