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An Activity Tracker and Its Accompanying App as a Motivator for Increased Exercise and Better Sleeping Habits for Youths in Need of Social Care: Field Study

An Activity Tracker and Its Accompanying App as a Motivator for Increased Exercise and Better Sleeping Habits for Youths in Need of Social Care: Field Study

Additional information that is beyond the scope of this paper can be found in the project report by Rönkkö et al [13] (in Swedish).ResultsField Study ResultsDuring the first 2 months, November and December, all 8 participants were physically active.

Kari Rönkkö

JMIR Mhealth Uhealth 2018;6(12):e193


Older People Negotiating Independence and Safety in Everyday Life Using Technology: Qualitative Study

Older People Negotiating Independence and Safety in Everyday Life Using Technology: Qualitative Study

Their daughter “Kari” told the story. Peter and Marie were an old married couple living in a care flat. People living there are usually dependent and frail, as were Peter and Marie, who moved from their house when their health was deteriorating.

Randi Stokke

J Med Internet Res 2018;20(10):e10054


What Influences Patient Participation in an Online Forum for Weight Loss Surgery? A Qualitative Case Study

What Influences Patient Participation in an Online Forum for Weight Loss Surgery? A Qualitative Case Study

There might be those who… not everybody is as open about everything.FrankAlso, the fact that posting to the forum would reveal that they were part of a bariatric surgery community could be perceived as a barrier to active participation, which is something Kari

Anita Das, Arild Faxvaag

Interact J Med Res 2014;3(1):e4


Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

The findings from Kari et al [22] suggest that perceived positive behavior changes are also one reason behind playing Pokémon GO.The game itself is a location-based mobile game based on augmented reality mechanics.

Jonne Arjoranta, Tuomas Kari, Markus Salo

JMIR Serious Games 2020;8(2):e15967