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Home to Hospital Live Streaming With Virtual Reality Goggles: A Qualitative Study Exploring the Experiences of Hospitalized Children

Home to Hospital Live Streaming With Virtual Reality Goggles: A Qualitative Study Exploring the Experiences of Hospitalized Children

In every age group, children reported feeling separated from home, family, and friends as one of the worst experiences during hospitalization [1,3,5,6]. Therefore, they long to communicate with peers and maintain contact with the world outside the hospital [2,4]. In addition, some patients miss appropriate toys and amusement. To oppose boredom, younger children show the desire to play and be entertained by videos or games, whereas teenagers prefer entertainment designed for their own age groups [3,5].

Aafke Bakker, Lindy Janssen, Cees Noordam

JMIR Pediatr Parent 2018;1(2):e10

Understanding Adolescents’ Experiences With Menstrual Pain to Inform the User-Centered Design of a Mindfulness-Based App: Mixed Methods Investigation Study

Understanding Adolescents’ Experiences With Menstrual Pain to Inform the User-Centered Design of a Mindfulness-Based App: Mixed Methods Investigation Study

The goals of this needs assessment were to identify (1) mindfulness knowledge, experiences, and preferences; (2) menstrual pain management knowledge, experiences, and preferences; and (3) app use experiences and preferences among Canadian adolescents who experience dysmenorrhea. Using a 2-phased approach that relied on both administering a survey (phase 1) and conducting focus groups (phase 2), adolescent views were gained to inform future app development.

Michelle M Gagnon, Alexandra R Brilz, Nicole M Alberts, Jennifer L Gordon, Tracie L Risling, Jennifer N Stinson

JMIR Pediatr Parent 2024;7:e54658

Potential of Large Language Models in Health Care: Delphi Study

Potential of Large Language Models in Health Care: Delphi Study

The disagreements could be related to the different viewpoints and experiences of the participants or a different understanding of how transformers will be integrated into health care processes. For example, the impact on jobs in the health care sector might be judged differently when we envision scenarios in which transformers are used with or without a human in the loop. In addition, personal fears of potentially losing their job could be relevant when judging the items related to future jobs.

Kerstin Denecke, Richard May, LLMHealthGroup, Octavio Rivera Romero

J Med Internet Res 2024;26:e52399

A Risk Assessment and Planning Tool to Prevent Sudden Unexpected Death in Infancy: Development and Evaluation of The Baby Sleep Planner

A Risk Assessment and Planning Tool to Prevent Sudden Unexpected Death in Infancy: Development and Evaluation of The Baby Sleep Planner

Qualitative telephone interviews used a topic guide with families focused on acceptability (engagement with the tool and ease of use), appropriateness (language and literacy access and perceived targeting by professionals), and evidence of influence on behavior (experiences with using the plan and spreading awareness to other parents or carers). The interview topic guide was developed with input from our family advisory group, with iterations as the interviews progressed.

Anna Pease, Jenny Ingram, Becky Lambert, Karen Patrick, Kieren Pitts, Peter J Fleming, Peter S Blair, The Baby Sleep Project Family Advisory Group

JMIR Pediatr Parent 2024;7:e49952

Health Care Professionals’ Experiences and Views of eHealth in Pediatric Care: Qualitative Interview Study Applying a Theoretical Framework for Implementation

Health Care Professionals’ Experiences and Views of eHealth in Pediatric Care: Qualitative Interview Study Applying a Theoretical Framework for Implementation

A systematic review of the literature highlighted substantial gaps and obstacles concerning the implementation of e Health and called for a more comprehensive analysis of the experiences of various stakeholders [14]. Relatively few studies have delved into longer time frames that encompass the scaling up and long-term sustainability processes within the intricate landscape of real-world health care environments [8].

Charlotte Castor, Rose-Marie Lindkvist, Inger Kristensson Hallström, Robert Holmberg

JMIR Pediatr Parent 2023;6:e47663

Developing a Virtual Reality Educational Tool to Stimulate Emotions for Learning: Focus Group Study

Developing a Virtual Reality Educational Tool to Stimulate Emotions for Learning: Focus Group Study

The learning process consists of 4 stages: concrete experiences, reflective observation, abstract conceptualization, and active experimentation. Concrete experiences refer to the students’ firsthand experiences, such as participating in a hands-on activity or observing an event. Reflective observation involves thinking about and analyzing the individual’s experiences to identify patterns and meaning.

Silje Stangeland Lie, Kari Røykenes, Aleksandra Sæheim, Karen Synne Groven

JMIR Form Res 2023;7:e41829

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Seven informants representing different gaming backgrounds, sexes, and experiences during the training were consulted at a late stage of analysis to verify and comment on the results. The participants are characterized in Table 1.

Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

JMIR Serious Games 2016;4(2):e22

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