Published on 07.03.18 in Vol 6, No 3 (2018): March
Works citing "Evaluation of a Mobile Phone–Based Intervention to Increase Parents’ Knowledge About the Measles-Mumps-Rubella Vaccination and Their Psychological Empowerment: Mixed-Method Approach"
According to Crossref, the following articles are citing this article (DOI 10.2196/mhealth.8263):
(note that this is only a small subset of citations)
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Feldman AG, Marsh R, Kempe A, Morris MA. Barriers to Pretransplant Immunization: A Qualitative Interview Study of Pediatric Solid Organ Transplant Stakeholders. The Journal of Pediatrics 2020;227:60
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Stephens AB, Wynn CS, Stockwell MS. Understanding the use of digital technology to promote human papillomavirus vaccination – A RE-AIM framework approach. Human Vaccines & Immunotherapeutics 2019;15(7-8):1549
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Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983
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Feldman AG, Curtis DJ, Moore SL, Kempe A. Under-immunization of pediatric transplant recipients: a call to action for the pediatric community. Pediatric Research 2020;87(2):277
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de Cock C, van Velthoven M, Milne-Ives M, Mooney M, Meinert E. Use of Apps to Promote Childhood Vaccination: Systematic Review. JMIR mHealth and uHealth 2020;8(5):e17371
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Hill MC, Salmon D, Chudleigh J, Aitken LM. Practice nurses’ perceptions of their immunization role and strategies used to promote measles, mumps, and rubella vaccine uptake in 2014 – 2018: A qualitative study. Journal of Advanced Nursing 2021;77(2):948
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Laue T, Demir Z, Debray D, Cananzi M, Gaio P, Casotti V, D’Antiga L, Urbonas V, Baumann U. Under-Vaccination in Pediatric Liver Transplant Candidates with Acute and Chronic Liver Disease—A Retrospective Observational Study of the European Reference Network TransplantChild. Children 2021;8(8):675
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Hansen R, Baiju N, Gabarron E. Social Media as an Effective Provider of Quality-Assured and Accurate Information to Increase Vaccine Rates: Systematic Review. Journal of Medical Internet Research 2023;25:e50276
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Hakim H, Driedger SM, Gagnon D, Chevrier J, Roch G, Dubé E, Witteman HO. Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review. JMIR Serious Games 2024;12:e47257
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. Transitioning Perspectives in Digital Health through Phenomenology Integration (Preprint). Journal of Medical Internet Research 2024;
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