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In other studies, the group that walked regularly, making walking a habitual activity, consisted predominantly of young female patients, regardless of their disease [28,29].
Regarding the comparison of biometric data between AWG and IWG, no variables demonstrated a significant difference in the extent of change between the baseline and the 6-month follow-up. Nevertheless, both walking groups showed significant improvement in HDL cholesterol.
J Med Internet Res 2025;27:e52694
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Mindfulness-Based Cognitive Therapy–Game: An Ironic Way to Treat Internet Gaming Disorder
Games serve as a novel medium for experiencing virtual environments that are otherwise unattainable, making them one of the most accessible coping strategies for adolescents and young adults. While the accessibility of games can make even those with mild psychological distress susceptible to addiction, it paradoxically offers an ideal environment for learning healthy coping strategies.
The gaming environment allows individuals to repeatedly practice alternative strategies to address the sources of stress.
J Med Internet Res 2025;27:e65786
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