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Impact of a 3-Month Recall Using High-Fidelity Simulation or Screen-Based Simulation on Learning Retention During Neonatal Resuscitation Training for Residents in Anesthesia and Intensive Care: Randomized Controlled Trial

Impact of a 3-Month Recall Using High-Fidelity Simulation or Screen-Based Simulation on Learning Retention During Neonatal Resuscitation Training for Residents in Anesthesia and Intensive Care: Randomized Controlled Trial

The objective of our study is to analyze the retention of knowledge and skills at 6 months after an initial training in neonatal resuscitation for anesthesia and intensive care residents, with or without a 3-month recall training session using either screen-based simulation or high-fidelity (HF) simulation. This randomized controlled simulation study was conducted from February 2021 to November 2021 at the University Hospital of Reims, France.

Anne-Claire Louvel, Cécile Dopff, Gauthier Loron, Daphne Michelet

JMIR Serious Games 2025;13:e57057

Demonstrating Tactical Combat Casualty Care in Simulated Environments to Enable Passive, Autonomous Documentation: Protocol for a Prospective Simulation-Based Study

Demonstrating Tactical Combat Casualty Care in Simulated Environments to Enable Passive, Autonomous Documentation: Protocol for a Prospective Simulation-Based Study

From the beginning of the scenario brief to after action reporting, each participant will be engaged in the study for a maximum of 2.5 hours, where 50 minutes is the maximum amount of time a participant can participate in a simulation run. Autonomous documentation flow diagram from simulation data collection to algorithm development. TATRC: Telemedicine & Advanced Technology Research Center.

Jeanette R Little, Triana Rivera-Nichols, Holly H Pavliscsak, Omar Badawi, James C Gaudaen, Chevas R Yeoman, Todd S Hall, Ethan T Quist, Ericka L Stoor-Burning

JMIR Res Protoc 2025;14:e67673

Evaluation of a Simulation Program for Providing Telenursing Training to Nursing Students: Cohort Study

Evaluation of a Simulation Program for Providing Telenursing Training to Nursing Students: Cohort Study

This study evaluates the skills and knowledge of third-year nursing students regarding remote nursing care before and after participation in a simulation-based training program on telenursing as part of their undergraduate nursing degree. To the best of our knowledge, very few studies to date have evaluated programs that use simulation to train nursing students in the provision of nursing care from a distance (telenursing). This study tests 3 hypotheses.

Ola Ali-Saleh, Layalleh Massalha, Ofra Halperin

JMIR Med Educ 2025;11:e67804

Exploring the Role of Immersive Virtual Reality Simulation in Health Professions Education: Thematic Analysis

Exploring the Role of Immersive Virtual Reality Simulation in Health Professions Education: Thematic Analysis

As technology rapidly advances in immersive virtual reality (VR) simulation, there is a growing interest among educators to develop VR simulation curricula for health professions education. However, there is a paucity of literature to guide these efforts, and there are no accepted best practices for the development or implementation of this technology.

Jordan Talan, Molly Forster, Leian Joseph, Deepak Pradhan

JMIR Med Educ 2025;11:e62803

Novel Evaluation Metric and Quantified Performance of ChatGPT-4 Patient Management Simulations for Early Clinical Education: Experimental Study

Novel Evaluation Metric and Quantified Performance of ChatGPT-4 Patient Management Simulations for Early Clinical Education: Experimental Study

In this study, we reviewed evidence-based resources for medical simulation and multimedia educational design. Using The Society for Simulation in Healthcare guidelines along with Richard Mayer’s multimedia design principles, we created an evaluation system with 3 main evaluation categories: basic simulation parameters, advanced simulation parameters, and medical accuracy parameters. Each category was further divided into 3 subparameters.

Riley Scherr, Aidin Spina, Allen Dao, Saman Andalib, Faris F Halaseh, Sarah Blair, Warren Wiechmann, Ronald Rivera

JMIR Form Res 2025;9:e66478

The Design and Evaluation of a Simulation Tool for Audiology Screening Education: Design Science Approach

The Design and Evaluation of a Simulation Tool for Audiology Screening Education: Design Science Approach

The American Speech-Language-Hearing Association recognizes the use of standardized patients and simulation technologies as alternatives to traditional clinical education methods [5]. The use of clinical simulation increased significantly during the COVID-19 pandemic because many practicum sites became inaccessible to students.

John Gerdes, Benjamin Schooley, Dakota Sharp, Juliana Miller

JMIR Form Res 2025;9:e47150

Understanding the Views of Health Care Professionals on the Usability and Utility of Virtual Reality Multidisciplinary Team Meetings: Usability and Utility Study

Understanding the Views of Health Care Professionals on the Usability and Utility of Virtual Reality Multidisciplinary Team Meetings: Usability and Utility Study

To run the VRMDT simulation, a reasonable Wi-Fi connection (≥10 Mbps), head-mounted display, and controllers are required. Before entering the MDT room, the user had the option to undertake an onboarding scenario that introduced them to basic functionality such as picking up objects, talking to the avatar, selecting DICOM files, and making notes on a whiteboard.

Maryam Almashmoum, Antony Payton, Emily Johnstone, James Cunningham, John Ainsworth

JMIR XR Spatial Comput 2025;2:e60651

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

The following research questions were addressed: What is the extent to which nursing students experience feelings of empathy in a patient scenario in an immersive VR simulation game? What factors are associated with the experience of empathy during an immersive VR simulation game? How is nursing students’ UX in an immersive VR simulation game? How is UX associated with experiencing empathy during an immersive VR simulation game? A cross-sectional design was used.

Jaana-Maija Koivisto, Sanna Kämäräinen, Katri Mattsson, Satu Jumisko-Pyykkö, Riikka Ikonen, Elina Haavisto

JMIR Serious Games 2025;13:e62688