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Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Currently, limited studies have evaluated both physical activity and enjoyment of either game in youth. Most recently, Godfrey and colleagues [17] evaluated the physical activity intensity of youth while playing Beat Saber and Thrill of Flight VR games. Similar to a study in adults [6], Beat Saber was played at a light intensity. However, data were analyzed for only 4 minutes of playtime, and participants were connected to tubing to measure VO2, which may have restricted movement.

Brenden Boots, Daniel Berg, Easton Hewitt, Keith Naugle, Kelly Naugle

JMIR Serious Games 2025;13:e66593

School-Partnered Collaborative Care (SPACE) for Pediatric Type 1 Diabetes: Development and Usability Study of a Virtual Intervention With Multisystem Community Partners

School-Partnered Collaborative Care (SPACE) for Pediatric Type 1 Diabetes: Development and Usability Study of a Virtual Intervention With Multisystem Community Partners

Originally used in the primary care setting, the CCM has been associated with improved outcomes in youth with depression [22] and in adults with combined depression and chronic illness, including poorly controlled diabetes [23]. The CCM has been adapted for the school setting, as schools are uniquely positioned to identify at-risk students, offer services, and treat co-occurring academic problems [24,25].

Christine A March, Elissa Naame, Ingrid Libman, Chelsea N Proulx, Linda Siminerio, Elizabeth Miller, Aaron R Lyon

JMIR Diabetes 2025;10:e64096

Teen Perspectives on Integrating Digital Mental Health Programs for Teens Into Public Libraries (“I Was Always at the Library”): Qualitative Interview Study

Teen Perspectives on Integrating Digital Mental Health Programs for Teens Into Public Libraries (“I Was Always at the Library”): Qualitative Interview Study

non-conforming Indigenous youth: a qualitative case study Reference 37: Somatic complaints in anxious youth Reference 38: What do youth referred for anxiety problems worry about? Reference 61: Understanding mental health apps for youth: focus group study with Latinx youth indigenous youth mental healthyouth

Ashley A Knapp, Katherine Cohen, Kaylee P Kruzan, Rachel Kornfield, Miguel Herrera, Aderonke B Pederson, Sydney Lee, Kathryn Macapagal, Chantelle A Roulston, Kaleigh Clarke, Clarisa Wijaya, Robert Simmons, Latonia Jackson, Simrandeep Kour, Sandra Franco, David C Mohr

JMIR Form Res 2025;9:e67454

Preadolescent Children Using Real-Time Heart Rate During Moderate to Vigorous Physical Activity: A Feasibility Study

Preadolescent Children Using Real-Time Heart Rate During Moderate to Vigorous Physical Activity: A Feasibility Study

Results from the United States of America's 2016 report card on physical activity for children and youth Reference 20: Youth perspectives on the recommended age of mobile phone adoption: survey study : Design features associated with engagement in mobile health physical activity interventions among youthyouth

Lincoln Lu, Danielle E Jake-Schoffman, Hannah A Lavoie, Maedeh Agharazidermani, Kristy Elizabeth Boyer

JMIR Hum Factors 2025;12:e58715

A Digital Pornography Education Prototype Co-Designed With Young People: Formative Evaluation

A Digital Pornography Education Prototype Co-Designed With Young People: Formative Evaluation

Reference 11: A pornography literacy class for youth: results of a feasibility and efficacy pilot study Reference 21: Examining LGBTI+ inclusive sexual health education from the perspective of both youth and Reference 29: ‘Recognition of competition’ versus will to app: rethinking digital engagement in Australian youthyouth

Jake Turvey, Michelle Raggatt, Cassandra J C Wright, Angela C Davis, Meredith J Temple-Smith, Megan S C Lim

JMIR Form Res 2025;9:e65859

Current Landscape and Future Directions for Mental Health Conversational Agents for Youth: Scoping Review

Current Landscape and Future Directions for Mental Health Conversational Agents for Youth: Scoping Review

CAs are now increasingly used by youth for interactive knowledge discovery on sensitive topics, including mental health [4]. Youth are in a unique transitional phase between childhood and adulthood. Following the definition provided by the United Nations, in this review, we use the term youth to refer to adolescents and young adults aged between 15 and 24 years. Recent reports show that youth are increasingly experiencing mental health issues these days.

Jinkyung Katie Park, Vivek K Singh, Pamela Wisniewski

JMIR Med Inform 2025;13:e62758