Published on in Vol 6, No 12 (2018): December

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11579, first published .
Creating Gameful Design in mHealth: A Participatory Co-Design Approach

Creating Gameful Design in mHealth: A Participatory Co-Design Approach

Creating Gameful Design in mHealth: A Participatory Co-Design Approach

Journals

  1. Barrett M, Boyne J, Brandts J, Brunner-La Rocca H, De Maesschalck L, De Wit K, Dixon L, Eurlings C, Fitzsimons D, Golubnitschaja O, Hageman A, Heemskerk F, Hintzen A, Helms T, Hill L, Hoedemakers T, Marx N, McDonald K, Mertens M, Müller-Wieland D, Palant A, Piesk J, Pomazanskyi A, Ramaekers J, Ruff P, Schütt K, Shekhawat Y, Ski C, Thompson D, Tsirkin A, van der Mierden K, Watson C, Zippel-Schultz B. Artificial intelligence supported patient self-care in chronic heart failure: a paradigm shift from reactive to predictive, preventive and personalised care. EPMA Journal 2019;10(4):445 View
  2. Jessen S, Mirkovic J, Nes L. MyStrengths, a Strengths-Focused Mobile Health Tool: Participatory Design and Development. JMIR Formative Research 2020;4(7):e18049 View
  3. Curran J, Cassidy C, Bishop A, Wozney L, Plint A, Ritchie K, Straus S, Wong H, Newton A, Jabbour M, MacPhee S, Breneol S, Burns E, Chorney J, Lawton J, Doyle M, MacKay R, Zemek R, Penney T, Grimshaw J. Codesigning discharge communication interventions with healthcare providers, youth and parents for emergency practice settings: EDUCATE study protocol. BMJ Open 2020;10(5):e038314 View
  4. Amann J, Fiordelli M, Brach M, Bertschy S, Scheel-Sailer A, Rubinelli S. Co-designing a Self-Management App Prototype to Support People With Spinal Cord Injury in the Prevention of Pressure Injuries: Mixed Methods Study. JMIR mHealth and uHealth 2020;8(7):e18018 View
  5. Hemingway C, Baja E, Dalmacion G, Medina P, Guevara E, Sy T, Dacombe R, Dormann C, Taegtmeyer M. Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process. JMIR Serious Games 2019;7(4):e13695 View
  6. Shan W, Wang Y, Luan J, Tang P. The Influence of Physician Information on Patients’ Choice of Physician in mHealth Services Using China’s Chunyu Doctor App: Eye-Tracking and Questionnaire Study. JMIR mHealth and uHealth 2019;7(10):e15544 View
  7. Xu X, Griva K, Koh M, Lum E, Tan W, Thng S, Car J. Creating a Smartphone App for Caregivers of Children With Atopic Dermatitis With Caregivers, Health Care Professionals, and Digital Health Experts: Participatory Co-Design. JMIR mHealth and uHealth 2020;8(10):e16898 View
  8. Frost E, Porat T, Malhotra P, Picinali L. A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders. JMIR Human Factors 2020;7(3):e19880 View
  9. Asbjørnsen R, Wentzel J, Smedsrød M, Hjelmesæth J, Clark M, Solberg Nes L, Van Gemert-Pijnen J. Identifying Persuasive Design Principles and Behavior Change Techniques Supporting End User Values and Needs in eHealth Interventions for Long-Term Weight Loss Maintenance: Qualitative Study. Journal of Medical Internet Research 2020;22(11):e22598 View
  10. Vandekerckhove P, de Mul M, Bramer W, de Bont A. Generative Participatory Design Methodology to Develop Electronic Health Interventions: Systematic Literature Review. Journal of Medical Internet Research 2020;22(4):e13780 View
  11. Marshall J, Dunstan D, Bartik W. Apps With Maps—Anxiety and Depression Mobile Apps With Evidence-Based Frameworks: Systematic Search of Major App Stores. JMIR Mental Health 2020;7(6):e16525 View
  12. Nilsson L, Hellström A, Wennerberg C, Ekstedt M, Schildmeijer K. Patients’ experiences of using an e-Health tool for self-management support after prostate cancer surgery: a deductive interview study explained through the FITT framework. BMJ Open 2020;10(6):e035024 View
  13. Amann J, Fiordelli M, Scheel-Sailer A, Brach M, Rubinelli S. Opportunities and Challenges of a Self-Management App to Support People With Spinal Cord Injury in the Prevention of Pressure Injuries: Qualitative Study. JMIR mHealth and uHealth 2020;8(12):e22452 View
  14. Liu M, Jiang T, Yu K, Wu S, Jordan-Marsh M, Chi I. Care Me Too, a Mobile App for Engaging Chinese Immigrant Caregivers in Self-Care: Qualitative Usability Study. JMIR Formative Research 2020;4(12):e20325 View
  15. Cheng V. Recommendations for Implementing Gamification for Mental Health and Wellbeing. Frontiers in Psychology 2020;11 View
  16. Cheng V, Piper S, Ottavio A, Davenport T, Hickie I. Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template Analysis. Journal of Medical Internet Research 2021;23(2):e23502 View
  17. Sporrel K, De Boer R, Wang S, Nibbeling N, Simons M, Deutekom M, Ettema D, Castro P, Dourado V, Kröse B. The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining. Frontiers in Public Health 2021;8 View
  18. Robinson A, Slight R, Husband A, Slight S. Designing the Optimal Digital Health Intervention for Patients’ Use Before and After Elective Orthopedic Surgery: Qualitative Study. Journal of Medical Internet Research 2021;23(3):e25885 View
  19. Sanz M, Acha B, García M. Co-Design for People-Centred Care Digital Solutions: A Literature Review. International Journal of Integrated Care 2021;21(2) View
  20. Ozkaynak M, Sircar C, Frye O, Valdez R. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021;8(2):34 View
  21. Lau S, Agius H. A framework and immersive serious game for mild cognitive impairment. Multimedia Tools and Applications 2021 View
  22. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Game-based Intervention Reporting Guidelines (GAMING): A Review on the Conceptual Ambiguity Surrounding Gamification and Serious Games in Healthcare (Preprint). Journal of Medical Internet Research 2021 View
  23. Powell N, Do T, Bachelder S, Tattari S, Koskiaho J, Hjerppe T, Väisänen S, Giełczewski M, Piniewski M, Księżniak M. Rethinking Decision Support Under Conditions of Irreducible Uncertainty: Co-Designing a Serious Game to Navigate Baltic Sea Nutrient Enrichment. Society & Natural Resources 2021;34(8):1075 View
  24. Slapšinskaitė A, Matinheikki-Kokko K, Galkus L, Grincaitė M, Vaitkevičiūtė J, Raskilienė A, Vainoras A, Liinamo A. Augmenting awareness on sustainability of cross-sectoral cooperation. Journal of Complexity in Health Sciences 2021;4(1):21 View
  25. Esmaeilzadeh P. The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States. JMIR Serious Games 2021;9(3):e28282 View
  26. Derksen M, Jaspers M, van Strijp S, Fransen M. Mobile Health for Smoking Cessation Among Disadvantaged Young Women During and After Pregnancy: User-Centered Design and Usability Study. JMIR Formative Research 2021;5(8):e24112 View

Books/Policy Documents

  1. Wagle A, Isakadze N, Martin S. Precision Medicine in Cardiovascular Disease Prevention. View