Published on in Vol 6, No 3 (2018): March

Preprints (earlier versions) of this paper are available at, first published .
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design

More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design

More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design


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  5. Schellong J, Lorenz P, Weidner K. Proposing a standardized, step-by-step model for creating post-traumatic stress disorder (PTSD) related mobile mental health apps in a framework based on technical and medical norms. European Journal of Psychotraumatology 2019;10(1) View
  6. Aziz N, Omar A, Mutalib A, Ahmad S, Muin M, Annamalai S. Uncovering the Needs for a Hybridized Interaction Design Model for Sign Language Learning Through Experts’ Feedback. Journal of Physics: Conference Series 2020;1529(4):042102 View
  7. Apolinário-Hagen J, Menzel M, Hennemann S, Salewski C. Acceptance of Mobile Health Apps for Disease Management Among People With Multiple Sclerosis: Web-Based Survey Study. JMIR Formative Research 2018;2(2):e11977 View
  8. Cornet V, Toscos T, Bolchini D, Rohani Ghahari R, Ahmed R, Daley C, Mirro M, Holden R. Untold Stories in User-Centered Design of Mobile Health: Practical Challenges and Strategies Learned From the Design and Evaluation of an App for Older Adults With Heart Failure. JMIR mHealth and uHealth 2020;8(7):e17703 View
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  11. Liu Y, Chen C, Tsou Y, Lin Y, Chen H, Yeh J, Chiu S. Evaluating Mobile Health Apps for Customized Dietary Recording for Young Adults and Seniors: Randomized Controlled Trial. JMIR mHealth and uHealth 2019;7(2):e10931 View
  12. Hamel L, Thompson H, Albrecht T, Harper F. Designing and Testing Apps to Support Patients With Cancer: Looking to Behavioral Science to Lead the Way. JMIR Cancer 2019;5(1):e12317 View
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  15. Gromisch E, Turner A, Haselkorn J, Lo A, Agresta T. Mobile health (mHealth) usage, barriers, and technological considerations in persons with multiple sclerosis: a literature review. JAMIA Open 2021;4(3) View
  16. van Kessel K, Babbage D, Kersten P, Drown J, Sezier A, Thomas P, Thomas S. Design considerations for a multiple sclerosis fatigue mobile app MS Energize: A pragmatic iterative approach using usability testing and resonance checks. Internet Interventions 2021;24:100371 View
  17. Chassan C, Jost C, Sévène M, Cras O, De Broucker T, Archambault D. Encouraging physical activities at home for people with multiple sclerosis with mHealth tools: A literature review. Technology and Disability 2021;33(2):87 View
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  19. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
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  22. Thomas S, Pulman A, Dogan H, Jiang N, Passmore D, Pretty K, Fairbanks B, Davies Smith A, Thomas P. Creating a Digital Toolkit to Reduce Fatigue and Promote Quality of Life in Multiple Sclerosis: Participatory Design and Usability Study. JMIR Formative Research 2021;5(12):e19230 View
  23. Katrine W, Ritzel S, Caroline K, Marie L, Olsgaard B, Lasse S. Potentials and barriers of using digital tools for collecting daily measurements in multiple sclerosis research. DIGITAL HEALTH 2021;7:205520762110555 View
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Books/Policy Documents

  1. Chassan C, Jost C, Sévène M, Cras O, De Broucker T, Archambault D. Computers Helping People with Special Needs. View
  2. Escudero C. Digital Services in Crisis, Disaster, and Emergency Situations. View
  3. Quezada P, Cueva R, Paz F. Design, User Experience, and Usability: UX Research and Design. View
  4. Schmidt R, Schiering I. Privacy and Identity Management. Between Data Protection and Security. View
  5. Yang L, Gottlieb M. Learning in the Age of Digital and Green Transition. View
  6. Guardado S, Holappa T, Isomursu M. Digital Health and Wireless Solutions. View