Published on in Vol 8, No 1 (2020): January

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12884, first published .
Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious App

Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious App

Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious App

Journals

  1. Castellano-Tejedor C, Moreno J, Knittle K, Nurmi J, Ginchev T, Parramón G, Ciudin A, Ramos-Quiroga J, Lusilla-Palacios P. Assessing the user experience and usability of the PRECIOUS system: a randomized controlled trial in obese patients. Informatics for Health and Social Care 2020;45(4):410 View
  2. Mujcic A, Linke S, Hamilton F, Phillips A, Khadjesari Z. Engagement With Motivational Interviewing and Cognitive Behavioral Therapy Components of a Web-Based Alcohol Intervention, Elicitation of Change Talk and Sustain Talk, and Impact on Drinking Outcomes: Secondary Data Analysis. Journal of Medical Internet Research 2020;22(9):e17285 View
  3. Bruce C, Harrison P, Giammattei C, Desai S, Sol J, Jones S, Schwartz R. Evaluating Patient-Centered Mobile Health Technologies: Definitions, Methodologies, and Outcomes. JMIR mHealth and uHealth 2020;8(11):e17577 View
  4. Minen M, Adhikari S, Padikkala J, Tasneem S, Bagheri A, Goldberg E, Powers S, Lipton R. Smartphone‐Delivered Progressive Muscle Relaxation for the Treatment of Migraine in Primary Care: A Randomized Controlled Trial. Headache: The Journal of Head and Face Pain 2020;60(10):2232 View
  5. Manzano-León A, Camacho-Lazarraga P, Guerrero M, Guerrero-Puerta L, Aguilar-Parra J, Trigueros R, Alias A. Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education. Sustainability 2021;13(4):2247 View
  6. Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
  7. Vázquez-de Sebastián J, Ciudin A, Castellano-Tejedor C. Analysis of Effectiveness and Psychological Techniques Implemented in mHealth Solutions for Middle-Aged and Elderly Adults with Type 2 Diabetes: A Narrative Review of the Literature. Journal of Clinical Medicine 2021;10(12):2701 View
  8. Mclaughlin M, Duff J, McKenzie T, Campbell E, Sutherland R, Wiggers J, Wolfenden L. Evaluating Digital Program Support for the Physical Activity 4 Everyone (PA4E1) School Program: Mixed Methods Study. JMIR Pediatrics and Parenting 2021;4(3):e26690 View
  9. Perrin J, Meeus A, Broseus J, Morieux P, Di Ceglie V, Gravoulet J, D'Aveni M. A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study. JMIR Serious Games 2023;11:e40350 View
  10. Wlasak W, Zwanenburg S, Paton C. Supporting Autonomous Motivation for Physical Activity With Chatbots During the COVID-19 Pandemic: Factorial Experiment. JMIR Formative Research 2023;7:e38500 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  12. Shabir H, D’Costa M, Mohiaddin Z, Moti Z, Rashid H, Sadowska D, Alam B, Cox B. The Barriers and Facilitators to the Use of Lifestyle Apps: A Systematic Review of Qualitative Studies. European Journal of Investigation in Health, Psychology and Education 2022;12(2):144 View
  13. Goh Y, Ow Yong J, Chee B, Kuek J, Ho C. Machine Learning in Health Promotion and Behavioral Change: Scoping Review. Journal of Medical Internet Research 2022;24(6):e35831 View
  14. König L, Van Emmenis M, Nurmi J, Kassavou A, Sutton S. Characteristics of smartphone-based dietary assessment tools: a systematic review. Health Psychology Review 2022;16(4):526 View
  15. Kwasnicka D, Keller J, Perski O, Potthoff S, ten Hoor G, Ainsworth B, Crutzen R, Dohle S, van Dongen A, Heino M, Henrich J, Knox L, König L, Maltinsky W, McCallum C, Nalukwago J, Neter E, Nurmi J, Spitschan M, Van Beurden S, Van der Laan L, Wunsch K, Levink J, Sanderman R. White Paper: Open Digital Health – accelerating transparent and scalable health promotion and treatment. Health Psychology Review 2022;16(4):475 View
  16. Bergevi J, Andermo S, Woldamanuel Y, Johansson U, Hagströmer M, Rossen J. User Perceptions of eHealth and mHealth Services Promoting Physical Activity and Healthy Diets: Systematic Review. JMIR Human Factors 2022;9(2):e34278 View
  17. Sáiz-Manzanares M, Almeida L, Martín-Antón L, Carbonero M, Valdivieso-Burón J. Teacher Training Effectiveness in Self-Regulation in Virtual Environments. Frontiers in Psychology 2022;13 View
  18. Vázquez-Vílchez M, Garrido-Rosales D, Pérez-Fernández B, Fernández-Oliveras A. Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers. Education Sciences 2021;11(11):691 View
  19. Vlahu-Gjorgievska E, Burazor A, Win K, Trajkovik V. mHealth Apps Targeting Obesity and Overweight in Young People: App Review and Analysis. JMIR mHealth and uHealth 2023;11:e37716 View
  20. Kwan Y, Ong Z, Choo D, Phang J, Yoon S, Low L. A Mobile Application to Improve Diabetes Self-Management Using Rapid Prototyping: Iterative Co-Design Approach in Asian Settings. Patient Preference and Adherence 2023;Volume 17:1 View
  21. De Oliveira B, Dent K, Smith J, Merchant W, Wright S. A Comparative Case Study of the Implementation of a Digital App-Based Platform Aimed at Reducing Sexual Risk in Adolescents and Young Adults. Child & Youth Services 2024;45(1):116 View
  22. Nurmi J, Knittle K, Naughton F, Sutton S, Ginchev T, Khattak F, Castellano-Tejedor C, Lusilla-Palacios P, Ravaja N, Haukkala A. Biofeedback and Digitalized Motivational Interviewing to Increase Daily Physical Activity: Series of Factorial N-of-1 Randomized Controlled Trials Piloting the Precious App. JMIR Formative Research 2023;7:e34232 View
  23. Coppens I, De Pessemier T, Martens L. Connecting physical activity with context and motivation: a user study to define variables to integrate into mobile health recommenders. User Modeling and User-Adapted Interaction 2023 View
  24. Powell L, Nour R, Sleibi R, Al Suwaidi H, Zary N. Democratizing the Development of Chatbots to Improve Public Health: Feasibility Study of COVID-19 Misinformation. JMIR Human Factors 2023;10:e43120 View
  25. Milne-Ives M, Homer S, Andrade J, Meinert E. Potential associations between behavior change techniques and engagement with mobile health apps: a systematic review. Frontiers in Psychology 2023;14 View
  26. Sañudo B, Sanchez-Trigo H, Domínguez R, Flores-Aguilar G, Sánchez-Oliver A, Moral J, Oviedo-Caro M. A randomized controlled mHealth trial that evaluates social comparison-oriented gamification to improve physical activity, sleep quantity, and quality of life in young adults. Psychology of Sport and Exercise 2024;72:102590 View
  27. Yoon S, Tang H, Tan C, Phang J, Kwan Y, Low L. Acceptability of Mobile App–Based Motivational Interviewing and Preferences for App Features to Support Self-Management in Patients With Type 2 Diabetes: Qualitative Study. JMIR Diabetes 2024;9:e48310 View
  28. Metzendorf M, Wieland L, Richter B. Mobile health (m-health) smartphone interventions for adolescents and adults with overweight or obesity. Cochrane Database of Systematic Reviews 2024;2024(2) View
  29. Regan C, Rosen P, Andermo S, Hagströmer M, Johansson U, Rossen J. The acceptability, usability, engagement and optimisation of a mHealth service promoting healthy lifestyle behaviours: A mixed method feasibility study. DIGITAL HEALTH 2024;10 View
  30. Kim G, Kim L, Baek S, Shim M, Lee S, Kim J, Yoon J, Kim J, Choi J, Choi J. Three cycles of mobile app design to improve HIV self-management: A development and evaluation study. DIGITAL HEALTH 2024;10 View
  31. Hamzehgardeshi Z, Elyasi F, Moosazadeh M, Ahmadi I, Jahanfar S, Ahmadian M, Ansari F. The effect of social network based motivational interviewing on health behaviors among infertile women with polycystic ovary syndrome: A randomized controlled trial. Scientific Reports 2024;14(1) View
  32. Loder A, van Poppel M. Associations of smart device apps with and without a perceived self-efficacy component in a physical activity context with BMI. Journal of Health Psychology 2024 View
  33. Lurz M, Prommegger B, Krcmar H. Oh, Won’t You Stay with Me? A Literature Review on Motivational Features in MHealth Apps. Procedia Computer Science 2024;239:1238 View
  34. Silva M. Treating Anxiety-Based Cognitive Distortions Pertaining to Somatic Perception for Better Chronic Pain Outcomes: A Recommendation for Better Practice in the Present Day and the Cyber Age of Medicine. Journal of Clinical Medicine 2024;13(19):5923 View
  35. Chlebowy D, Coty M, Lauf A, Krishnasamy S, Myers J, Jaggers J. Mobile App Use in Adults with Comorbid Type 2 Diabetes and Depression. Western Journal of Nursing Research 2021;43(11):1017 View

Books/Policy Documents

  1. Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. View
  2. Ansar M, George G. Emerging IT/ICT and AI Technologies Affecting Society. View
  3. Gupta S, Rastogi R, Alam M. The Impact of AI Innovation on Financial Sectors in the Era of Industry 5.0. View
  4. Zainuddin Z, Chu S, Perera C. Gamification in A Flipped Classroom. View