Published on in Vol 8, No 11 (2020): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15717, first published .
Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial

Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial

Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial

Journals

  1. Lagu A, Thaha R, Syafar M, Hadju V, Kurniati Y. Using Games to Promote Healthy Behavior in Children: A Narrative Review. Open Access Macedonian Journal of Medical Sciences 2022;10(E):1904 View
  2. Limone P, Messina G, Toto G. Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022). Frontiers in Nutrition 2022;9 View
  3. Brown J, Franco-Arellano B, Froome H, Siddiqi A, Mahmood A, Arcand J. The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study. JMIR mHealth and uHealth 2022;10(2):e31537 View
  4. Schaafsma H, Jantzi H, Seabrook J, McEachern L, Burke S, Irwin J, Gilliland J. The impact of smartphone app–based interventions on adolescents’ dietary intake: a systematic review and evaluation of equity factor reporting in intervention studies. Nutrition Reviews 2024;82(4):467 View
  5. Hovadick A, Cardoso M. Family-Based WhatsApp Intervention to Promote Healthy Eating Behaviors Among Amazonian School Children: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2024;13:e54446 View
  6. Ren J, Xu W, Liu Z. The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 2024;14(1):1 View
  7. Van Stee S, Yang Q, Falcone M. Health Behavior Change Interventions Using Mobile Phones: A Meta-Analysis. Health Communication 2024:1 View
  8. Mohapatra S, Mohandas R. Nutritional behavior: a child’s play? A systematic review on the effectiveness of digital edutainment games in improving nutrition behavior among school-going children. Health Education 2025;125(1):49 View
  9. van der Heijden Z, Lucassen D, Faessen J, Camps G, Lu Y, Schipper H, Nijhof S, Brouwer-Brolsma E. Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes. Health Psychology and Behavioral Medicine 2024;12(1) View
  10. Wang J, Huang W, Sun J, Yin S, Lin J, Liu P, Sun G. Global trends in research on eating behaviors among overweight/obese children and adolescents: a bibliometric study from 2003 to 2023. Frontiers in Nutrition 2025;12 View

Books/Policy Documents

  1. Cabascango S, Andrango I, Guerrero G. Sustainable, Innovative and Intelligent Societies and Cities. View
  2. Molten A, Abo A. Digital Health, AI and Generative AI in Healthcare. View

Conference Proceedings

  1. Garcia M, Oducado R. 2021 1st Conference on Online Teaching for Mobile Education (OT4ME). Intention to Utilize Mobile Game-Based Learning in Nursing Education From Teachers’ Perspective: A Theory of Planned Behavior Approach View
  2. Padman R, Chin J, Gupta A, Ladhania R. 2024 IEEE Conference on Games (CoG). Examining Gameplay Patterns and their Association with Nutritional Knowledge View
  3. Aigner C, Köck K, Baranyi R, Winkler S, Weindl K, Grechenig T. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet View