Published on in Vol 8, No 3 (2020): March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/14568, first published
.
Journals
- Jayawardena N. The e-learning persuasion through gamification: an elaboration likelihood model perspective. Young Consumers 2021;22(3):480 View
- Pascacio P, Casteleyn S, Torres-Sospedra J, Lohan E, Nurmi J. Collaborative Indoor Positioning Systems: A Systematic Review. Sensors 2021;21(3):1002 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Bettis A, Burke T, Nesi J, Liu R. Digital Technologies for Emotion-Regulation Assessment and Intervention: A Conceptual Review. Clinical Psychological Science 2022;10(1):3 View
- Shrader C, Arroyo-Flores J, Stoler J, Skvoretz J, Carrico A, Doblecki-Lewis S, Kanamori M. The Association Between Social and Spatial Closeness With PrEP Conversations Among Latino Men Who Have Sex With Men. JAIDS Journal of Acquired Immune Deficiency Syndromes 2021;88(4):366 View
- Besoain F, Gallardo I. The Mediation Effect of Attitudes for the Association between Thoughts and the Use of Condoms in a Mobile-App Environment: From Thought to Intention. International Journal of Environmental Research and Public Health 2022;19(20):13631 View
- Luken A, Desjardins M, Moran M, Mendelson T, Zipunnikov V, Kirchner T, Naughton F, Latkin C, Thrul J. Using Smartphone Survey and GPS Data to Inform Smoking Cessation Intervention Delivery: Case Study. JMIR mHealth and uHealth 2023;11:e43990 View
- Besoain F, Gallardo I. Think About It: Promoting Physical Activity With a Mobile App With a Theory-Based Approach. IEEE Access 2023;11:37021 View
- Alarcón Gutiérrez M, Palma Díaz D, Alberny Iglesias M, Ruiz Riera R, Guayta-Escolies R, García de Olalla P, Rius Gibert C. Response Rate, Acceptability and Effectiveness of an Intervention Offering HIV/STI Testing Via Apps Among Gay, Bisexual, and Other Men Who Have Sex With Men in Barcelona, Spain, from 2016 to 2020. AIDS and Behavior 2024;28(4):1345 View
- Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
- Shevchenko Y, Reips U. Geofencing in location-based behavioral research: Methodology, challenges, and implementation. Behavior Research Methods 2023;56(7):6411 View
- Tobin K, Heidari O, Volpi C, Sodder S, Duncan D. Use of geofencing interventions in population health research: a scoping review. BMJ Open 2023;13(8):e069374 View
- Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
- Tomé Klock A, Palomino P, Rodrigues L, Toda A, Simanke S, Spors V, Santana B, Hamari J. Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward. New Media & Society 2024 View
Books/Policy Documents
- Takaoka A, Jaccheri L. Universal Access in Human-Computer Interaction. View