Published on in Vol 8, No 3 (2020): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/14568, first published .
Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study

Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study

Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study

Journals

  1. Jayawardena N. The e-learning persuasion through gamification: an elaboration likelihood model perspective. Young Consumers 2021;22(3):480 View
  2. Pascacio P, Casteleyn S, Torres-Sospedra J, Lohan E, Nurmi J. Collaborative Indoor Positioning Systems: A Systematic Review. Sensors 2021;21(3):1002 View
  3. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  4. Bettis A, Burke T, Nesi J, Liu R. Digital Technologies for Emotion-Regulation Assessment and Intervention: A Conceptual Review. Clinical Psychological Science 2022;10(1):3 View
  5. Shrader C, Arroyo-Flores J, Stoler J, Skvoretz J, Carrico A, Doblecki-Lewis S, Kanamori M. The Association Between Social and Spatial Closeness With PrEP Conversations Among Latino Men Who Have Sex With Men. JAIDS Journal of Acquired Immune Deficiency Syndromes 2021;88(4):366 View
  6. Besoain F, Gallardo I. The Mediation Effect of Attitudes for the Association between Thoughts and the Use of Condoms in a Mobile-App Environment: From Thought to Intention. International Journal of Environmental Research and Public Health 2022;19(20):13631 View
  7. Luken A, Desjardins M, Moran M, Mendelson T, Zipunnikov V, Kirchner T, Naughton F, Latkin C, Thrul J. Using Smartphone Survey and GPS Data to Inform Smoking Cessation Intervention Delivery: Case Study. JMIR mHealth and uHealth 2023;11:e43990 View
  8. Besoain F, Gallardo I. Think About It: Promoting Physical Activity With a Mobile App With a Theory-Based Approach. IEEE Access 2023;11:37021 View
  9. Alarcón Gutiérrez M, Palma Díaz D, Alberny Iglesias M, Ruiz Riera R, Guayta-Escolies R, García de Olalla P, Rius Gibert C. Response Rate, Acceptability and Effectiveness of an Intervention Offering HIV/STI Testing Via Apps Among Gay, Bisexual, and Other Men Who Have Sex With Men in Barcelona, Spain, from 2016 to 2020. AIDS and Behavior 2024;28(4):1345 View
  10. Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
  11. Shevchenko Y, Reips U. Geofencing in location-based behavioral research: Methodology, challenges, and implementation. Behavior Research Methods 2023 View
  12. Tobin K, Heidari O, Volpi C, Sodder S, Duncan D. Use of geofencing interventions in population health research: a scoping review. BMJ Open 2023;13(8):e069374 View
  13. Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
  14. Tomé Klock A, Palomino P, Rodrigues L, Toda A, Simanke S, Spors V, Santana B, Hamari J. Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward. New Media & Society 2024 View

Books/Policy Documents

  1. Takaoka A, Jaccheri L. Universal Access in Human-Computer Interaction. View