Published on in Vol 10, No 3 (2022): March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/28801, first published
.
Journals
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- Kim H. Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis. Journal of Educational Evaluation for Health Professions 2024;21:10 View
- Kang K, Park J. Dual verifications in mHealth apps: Supporting self-regulation or increasing friction?. Electronic Markets 2024;34(1) View
- Vandelanotte C, Hodgetts D, Peris D, Karki A, Maher C, Imam T, Rashid M, To Q, Trost S. Perceptions and expectations of an artificially intelligent physical activity digital assistant — A focus group study. Applied Psychology: Health and Well-Being 2024;16(4):2362 View
- Patra E, Kokkinopoulou A, Wilson-Barnes S, Hart K, Gymnopoulos L, Tsatsou D, Solachidis V, Dimitropoulos K, Rouskas K, Argiriou A, Lalama E, Csanalosi M, Pfeiffer A, Cornelissen V, Decorte E, Dias S, Oikonomidis Y, María Botana J, Leoni R, Russell D, Mantovani E, Aleksić M, Brkić B, Hassapidou M, Pagkalos I. Personal Goals, User Engagement, and Meal Adherence within a Personalised AI-Based Mobile Application for Nutrition and Physical Activity. Life 2024;14(10):1238 View