Published on in Vol 10, No 3 (2022): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28801, first published .
Evaluating the Impact of Adaptive Personalized Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool: Results From a 2-Month Randomized Controlled Trial

Evaluating the Impact of Adaptive Personalized Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool: Results From a 2-Month Randomized Controlled Trial

Evaluating the Impact of Adaptive Personalized Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool: Results From a 2-Month Randomized Controlled Trial

Journals

  1. Schwarz A, Winkens L, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies. JMIR mHealth and uHealth 2023;11:e40898 View
  2. Yoon S, Kwan Y, Phang J, Tan W, Low L. Personal Goals, Barriers to Self-Management and Desired mHealth Application Features to Improve Self-Care in Multi-Ethnic Asian Patients with Type 2 Diabetes: A Qualitative Study. International Journal of Environmental Research and Public Health 2022;19(22):15415 View
  3. Heutinck J, De Koning I, Vromen T, Van Geuns R, Thijssen D, Kemps H, Adang E, Geleijnse J, van Gorp P, van ‘t Hof A, Janssen V, Jorstad H, Kraaijenhagen R, Lammers J, de Man F, Nollen G, van Ofwegen-Hanekamp C, Onkelinx S, Oostveen L, Roes K, Sunamara M, Tonino P. Impact of a comprehensive cardiac rehabilitation programme versus coronary revascularisation in patients with stable angina pectoris: study protocol for the PRO-FIT randomised controlled trial. BMC Cardiovascular Disorders 2023;23(1) View
  4. Van Gorp P, Nuijten R. 8-year Evaluation of GameBus: Status quo in Aiming for an Open Access Platform to Prototype and Test Digital Health Apps. Proceedings of the ACM on Human-Computer Interaction 2023;7(EICS):1 View
  5. Milne-Ives M, Homer S, Andrade J, Meinert E. Potential associations between behavior change techniques and engagement with mobile health apps: a systematic review. Frontiers in Psychology 2023;14 View
  6. Junker M, Böhm M, Krcmar H, Kanmodi K. Advantages and disadvantages of mobile applications for workplace health promotion: A scoping review. PLOS ONE 2024;19(1):e0296212 View
  7. Kim H. Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis. Journal of Educational Evaluation for Health Professions 2024;21:10 View
  8. Kang K, Park J. Dual verifications in mHealth apps: Supporting self-regulation or increasing friction?. Electronic Markets 2024;34(1) View
  9. Vandelanotte C, Hodgetts D, Peris D, Karki A, Maher C, Imam T, Rashid M, To Q, Trost S. Perceptions and expectations of an artificially intelligent physical activity digital assistant — A focus group study. Applied Psychology: Health and Well-Being 2024;16(4):2362 View
  10. Patra E, Kokkinopoulou A, Wilson-Barnes S, Hart K, Gymnopoulos L, Tsatsou D, Solachidis V, Dimitropoulos K, Rouskas K, Argiriou A, Lalama E, Csanalosi M, Pfeiffer A, Cornelissen V, Decorte E, Dias S, Oikonomidis Y, María Botana J, Leoni R, Russell D, Mantovani E, Aleksić M, Brkić B, Hassapidou M, Pagkalos I. Personal Goals, User Engagement, and Meal Adherence within a Personalised AI-Based Mobile Application for Nutrition and Physical Activity. Life 2024;14(10):1238 View

Books/Policy Documents

  1. Chan G, Alslaity A, Reen J, Anukem S, Orji R. Persuasive Technology. View
  2. Seecharan T. 17th WCEAM Proceedings. View