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Published on in Vol 14 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/82368, first published .
Elderly man wearing VR headset plays a virtual reality game on a couch

mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review

mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review

Journals

  1. Nakajima C, Tomida K, Shimoda T, Kawakami A, Shimada H. Gamification to improve engagement in a self-monitoring application for long-term care prevention: a retrospective follow-up study. International Journal of Medical Informatics 2026;220:106610 View