Published on in Vol 6, No 1 (2018): January

Privacy Policies for Apps Targeted Toward Youth: Descriptive Analysis of Readability

Privacy Policies for Apps Targeted Toward Youth: Descriptive Analysis of Readability

Privacy Policies for Apps Targeted Toward Youth: Descriptive Analysis of Readability

Journals

  1. Khalili-Mahani N, Smyrnova A, Kakinami L. To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction. Journal of Medical Internet Research 2019;21(4):e11485 View
  2. Chan S, Li L, Torous J, Gratzer D, Yellowlees P. Review and Implementation of Self-Help and Automated Tools in Mental Health Care. Psychiatric Clinics of North America 2019;42(4):597 View
  3. Flogie A, Aberšek B, Kordigel Aberšek M, Sik Lanyi C, Pesek I. Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study. JMIR Serious Games 2020;8(2):e13190 View
  4. Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, Gawrilow C, Weimer K, Peeraully R, Teufel M, Blumenstock G, Giel K, Junne F, Zipfel S. The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity. Journal of Medical Internet Research 2020;22(4):e15725 View
  5. Ferrari M, McIlwaine S, Reynolds J, Archie S, Boydell K, Lal S, Shah J, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen R, Iyer S. Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. JMIR Research Protocols 2020;9(6):e13834 View
  6. Zayeni D, Raynaud J, Revet A. Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review. Frontiers in Psychiatry 2020;11 View
  7. Ferrari M, McIlwaine S, Jordan G, Shah J, Lal S, Iyer S. Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games. JMIR Mental Health 2019;6(5):e12418 View
  8. Heiervang E, Villabø M, Wergeland G. Cognitive behavior therapy for child and adolescent anxiety disorders. Current Opinion in Psychiatry 2018;31(6):484 View
  9. Peñuelas-Calvo I, Jiang-Lin L, Girela-Serrano B, Delgado-Gomez D, Navarro-Jimenez R, Baca-Garcia E, Porras-Segovia A. Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European Child & Adolescent Psychiatry 2020 View
  10. Lehtimaki S, Martic J, Wahl B, Foster K, Schwalbe N. Evidence on Digital Mental Health Interventions for Adolescents and Young People: Systematic Overview. JMIR Mental Health 2021;8(4):e25847 View
  11. Mena-Moreno T, Fernández-Aranda F, Granero R, Munguía L, Steward T, López-González H, del Pino-Gutiérrez A, Lozano-Madrid M, Gómez-Peña M, Moragas L, Giroux I, Grall-Bronnec M, Sauvaget A, Mora-Maltas B, Valenciano-Mendoza E, Menchón J, Jiménez-Murcia S. A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study. Frontiers in Psychology 2021;12 View

Books/Policy Documents

  1. Ruiz R. Implementing Augmented Reality Into Immersive Virtual Learning Environments. View