Published on in Vol 7, No 10 (2019): October

Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study

Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study

Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study

Journals

  1. Zhang M, Heng S, Amron S, Mahreen Z, Song G, Fung D, Smith H. Gamified M-Health Attention Bias Modification Intervention for Individuals with Opioid Use Disorder: Protocol for a Pilot Randomised Study. International Journal of Environmental Research and Public Health 2020;17(3):752 View
  2. Li H, Lewis C, Chi H, Singleton G, Williams N. Mobile health applications for mental illnesses: An Asian context. Asian Journal of Psychiatry 2020;54:102209 View
  3. Throuvala M, Griffiths M, Rennoldson M, Kuss D. Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use. International Journal of Environmental Research and Public Health 2020;17(13):4842 View
  4. Zhang M, Smith H. Cognitive Bias Modification for Addictive Disorders: Emerging Knowledge and Persistent Gaps. Psychiatry International 2020;1(2):75 View
  5. Zhang M, Heng S, Song G, Fung D, Smith H. Development of a co-designed gamified attention bias modification app for individuals with opioid use disorder. Technology and Health Care 2021;29(3):521 View
  6. Cheng V. Recommendations for Implementing Gamification for Mental Health and Wellbeing. Frontiers in Psychology 2020;11 View
  7. Zhang M, Smith H. Challenges When Evaluating Cognitive Bias Modification Interventions for Substance Use Disorder. International Journal of Environmental Research and Public Health 2020;17(21):7821 View
  8. Ozkaynak M, Sircar C, Frye O, Valdez R. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021;8(2):34 View