Published on in Vol 7, No 7 (2019): July

Preprints (earlier versions) of this paper are available at, first published .
Specialized Smartphone Intervention Apps: Review of 2014 to 2018 NIH Funded Grants

Specialized Smartphone Intervention Apps: Review of 2014 to 2018 NIH Funded Grants

Specialized Smartphone Intervention Apps: Review of 2014 to 2018 NIH Funded Grants

Authors of this article:

William B. Hansen 1 Author Orcid Image ;   Lawrence M. Scheier 2 Author Orcid Image


  1. Connolly S, Hogan T, Shimada S, Miller C. Leveraging Implementation Science to Understand Factors Influencing Sustained Use of Mental Health Apps: a Narrative Review. Journal of Technology in Behavioral Science 2021;6(2):184 View
  2. Badawy S, Shah R, Beg U, Heneghan M. Habit Strength, Medication Adherence, and Habit-Based Mobile Health Interventions Across Chronic Medical Conditions: Systematic Review. Journal of Medical Internet Research 2020;22(4):e17883 View
  3. Chen Y, Yu Y, Lin X, Han Z, Feng Z, Hua X, Chen D, Xu X, Zhang Y, Wang G, Huang C. Intelligent Rehabilitation Assistance Tools for Distal Radius Fracture: A Systematic Review Based on Literatures and Mobile Application Stores. Computational and Mathematical Methods in Medicine 2020;2020:1 View
  4. Davaris M, Bunzli S, Dowsey M, Choong P. Gamifying health literacy: how can digital technology optimize patient outcomes in surgery?. ANZ Journal of Surgery 2021;91(10):2008 View
  5. Wyatt T, Bayless A, Krauskopf P, Gaylord N. Using mHealth Applications to Promote Self-Managed Health Behaviors Among Teens. Journal of Pediatric Nursing 2021;59:164 View
  6. Mosher Henke R. Knowing Well, Being Well: well-being born of understanding: Shifts in Health Behaviors Amid the COVID-19 Pandemic. American Journal of Health Promotion 2021;35(8):1162 View
  7. Griffin K, Williams C, Botvin C, Sousa S, Botvin G. Effectiveness of a hybrid digital substance abuse prevention approach combining e-Learning and in-person class sessions. Frontiers in Digital Health 2022;4 View
  8. O'Daffer A, Colt S, Wasil A, Lau N. Efficacy and Conflicts of Interest in Randomized Controlled Trials Evaluating Headspace and Calm Apps: Systematic Review. JMIR Mental Health 2022;9(9):e40924 View
  9. Satre D, Meacham M, Asarnow L, Fisher W, Fortuna L, Iturralde E. Opportunities to Integrate Mobile App–Based Interventions Into Mental Health and Substance Use Disorder Treatment Services in the Wake of COVID-19. American Journal of Health Promotion 2021;35(8):1178 View
  10. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  11. Minen M, Stieglitz E. Wearables for Neurologic Conditions. Neurology Clinical Practice 2021;11(4) View
  12. Bruce C, Harrison P, Vinh T, Manoharan A, Giammattei C, Bliven C, Shallcross J, Khleif A, Tran N, Sol J, Gutierrez K, Kash B, Saldana R, Park K, Zheng F, Desai S, Jones S, P. B, Schwartz R. Design and Integration of Mobile Health Technology in the Treatment of Orthopaedic Surgery: A Qualitative Study. ACI Open 2022;06(01):e11 View
  13. Chen H, Hsu H, Lin P, Chen C, Hsieh H, Ko C. Efficacy of a Smartphone App in Enhancing Medication Adherence and Accuracy in Individuals With Schizophrenia During the COVID-19 Pandemic: Randomized Controlled Trial. JMIR Mental Health 2023;10:e50806 View
  14. Williams L, Carpenter W, Carretta C, Papanastasiou E, Vaidyanathan U. Precision psychiatry and Research Domain Criteria: Implications for clinical trials and future practice. CNS Spectrums 2024;29(1):26 View
  15. Hebard S, Weaver G, Hansen W, Ruppert S. Evaluation of a Pilot Program to Prevent the Misuse of Prescribed Opioids Among Health Care Workers: Repeated Measures Survey Study. JMIR Formative Research 2024;8:e53665 View

Books/Policy Documents

  1. Cho P, Singh K, Dunn J. Artificial Intelligence in Medicine. View
  2. Scheier L, Hansen W. Handbook of Research on Gamification Dynamics and User Experience Design. View