Published on in Vol 10, No 2 (2022): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27794, first published
.

Journals
- O'Connor A, Tai A, Brinn M, Hoang A, Cataldi D, Carson-Chahhoud K. The Acceptability of Using Augmented Reality as a Mechanism to Engage Children in Asthma Inhaler Technique Training: Qualitative Interview Study With Deductive Thematic Analysis. JMIR Pediatrics and Parenting 2023;6:e40231 View
- Xu L, Tong Q, Zhang X, Yu T, Lian X, Yu T, Falter M, Scherrenberg M, Kaihara T, Kizilkilic S, Kindermans H, Dendale P, Li F. Smartphone-based gamification intervention to increase physical activity participation among patients with coronary heart disease: A randomized controlled trial. Journal of Telemedicine and Telecare 2024;30(9):1425 View
- Koomen L, van de Meent I, Deenik J, van Dellen E, Schnack H, van Werkhoven H, Swildens W, van Meijel B, Staal W, Jörg F, Scheepers F, Cahn W. Muva physical activity intervention to improve social functioning in people with a severe mental illness: study protocol of a pragmatic stepped wedge cluster randomized trial. BMC Psychiatry 2022;22(1) View
- Wolff A, Kwasnicki R, Farnebo S, Horwitz M. Dynamic assessment of the upper extremity: a review of available and emerging technologies. Journal of Hand Surgery (European Volume) 2023;48(5):404 View
- Schwarz A, Winkens L, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies. JMIR mHealth and uHealth 2023;11:e40898 View
- Wang J, Fang Y, Frank E, Walton M, Burmeister M, Tewari A, Dempsey W, NeCamp T, Sen S, Wu Z. Effectiveness of gamified team competition as mHealth intervention for medical interns: a cluster micro-randomized trial. npj Digital Medicine 2023;6(1) View
- Shrestha R, Altice F, Khati A, Azwa I, Gautam K, Gupta S, Sullivan P, Ni Z, Kamarulzaman A, Phiphatkunarnon P, Wickersham J. Clinic-Integrated Smartphone App (JomPrEP) to Improve Uptake of HIV Testing and Pre-exposure Prophylaxis Among Men Who Have Sex With Men in Malaysia: Mixed Methods Evaluation of Usability and Acceptability. JMIR mHealth and uHealth 2023;11:e44468 View
- Cheng I, Leong K. Data-driven decarbonisation pathways for reducing life cycle GHG emissions from food waste in the hospitality and food service sectors. Scientific Reports 2023;13(1) View
- Tuah N, Goh D, Nasirin S, Ahmedy F, Hossin M. Mapping Data Mining Technique and Gamification Approach for Studying Post-Stroke Rehabilitation Training: A Systematic Literature Review. IEEE Access 2023;11:31323 View
- Hicks J, Boswell M, Althoff T, Crum A, Ku J, Landay J, Moya P, Murnane E, Snyder M, King A, Delp S. Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective. Annual Review of Public Health 2023;44(1):131 View
- Mustafa A, Ali N, Dhillon J, Sedera D. An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation. Healthcare 2023;11(7):1051 View
- Johansen S, Kanstrup A, Haseli K, Stenmo V, Thomsen J, Rathleff M. Exploring User Visions for Modeling mHealth Apps Toward Supporting Patient-Parent-Clinician Collaboration and Shared Decision-making When Treating Adolescent Knee Pain in General Practice: Workshop Study. JMIR Human Factors 2023;10:e44462 View
- Hazra-Ganju A, Dlima S, Menezes S, Ganju A, Mer A. An omni-channel, outcomes-focused approach to scale digital health interventions in resource-limited populations: a case study. Frontiers in Digital Health 2023;5 View
- Monroe C, Cai B, Edney S, Jake-Schoffman D, Brazendale K, Bucko A, Armstrong B, Yang C, Turner-McGrievy G. Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. International Journal of Behavioral Nutrition and Physical Activity 2023;20(1) View
- Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges. Applied Sciences 2023;13(17):9782 View
- Mair J, Salamanca-Sanabria A, Augsburger M, Frese B, Abend S, Jakob R, Kowatsch T, Haug S. Effective Behavior Change Techniques in Digital Health Interventions for the Prevention or Management of Noncommunicable Diseases: An Umbrella Review. Annals of Behavioral Medicine 2023;57(10):817 View
- Loro F, Martins R, de Araújo C, Prade L, do Rosário D, da Rocha Seruffo M, de Freitas I, Nobre J, Both C, Dal Lago P. Innovative and disruptive technologies to prescribe, encourage, and evaluate physical exercise in healthy adults: a protocol of exploratory study followed by a noninferiority, investigator-blinded randomized clinical trial. Trials 2023;24(1) View
- SESLİOKUYUCU O. Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. Journal of Aviation 2023;7(1):123 View
- Wennerberg C, Hellström A, Schildmeijer K, Ekstedt M. Effects of Web-Based and Mobile Self-Care Support in Addition to Standard Care in Patients After Radical Prostatectomy: Randomized Controlled Trial. JMIR Cancer 2023;9:e44320 View
- Mateo‐Orcajada A, Vaquero‐Cristóbal R, Abenza‐Cano L. Mobile application interventions to increase physical activity and their effect on kinanthropometrics, body composition and fitness variables in adolescent aged 12–16 years old: An umbrella review. Child: Care, Health and Development 2024;50(1) View
- Fitzpatrick P. Improving health literacy using the power of digital communications to achieve better health outcomes for patients and practitioners. Frontiers in Digital Health 2023;5 View
- Cui Z, Yang H. From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms. Sage Open 2023;13(4) View
- Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
- Pérez-Jorge D, Martínez-Murciano M, Contreras-Madrid A, Alonso-Rodríguez I. The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning. Healthcare 2024;12(2):124 View
- Sañudo B, Sanchez-Trigo H, Domínguez R, Flores-Aguilar G, Sánchez-Oliver A, Moral J, Oviedo-Caro M. A randomized controlled mHealth trial that evaluates social comparison-oriented gamification to improve physical activity, sleep quantity, and quality of life in young adults. Psychology of Sport and Exercise 2024;72:102590 View
- Ohta T, Osuka Y, Shida T, Daimaru K, Kojima N, Maruo K, Iizuka A, Kitago M, Fujiwara Y, Sasai H. Feasibility, Acceptability, and Potential Efficacy of a Mobile Health Application for Community-Dwelling Older Adults with Frailty and Pre-Frailty: A Pilot Study. Nutrients 2024;16(8):1181 View
- Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
- Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
- Kim H. Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis. Journal of Educational Evaluation for Health Professions 2024;21:10 View
- Peleg M, Veggiotti N, Sacchi L, Wilk S. How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy behaviors. Journal of Biomedical Informatics 2024;154:104655 View
- Liaqat M, Mushtaq M, Jamil A, Mushtaq M, Ali H, Anwar R, Raza A, Aslam A, Tariq T, Hussain M, Bakht D, Bokhari S. Mobile Health Interventions: A Frontier for Mitigating the Global Burden of Cardiovascular Disease. Cureus 2024 View
- Espinoza Chamorro R, Santos L, Mori Y, Liu C, Yamamoto G, Kuroda T. Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study. JMIR Human Factors 2024;11:e50086 View
- Mahmoudi E, Yejong Yoo P, Chandra A, Cardoso R, Denner Dos Santos C, Majnemer A, Shikako K. Gamification in Mobile Apps for Children With Disabilities: Scoping Review. JMIR Serious Games 2024;12:e49029 View
- Gabarron E, Larbi D, Rivera-Romero O, Denecke K. Human Factors in AI-Driven Digital Solutions for Increasing Physical Activity: Scoping Review. JMIR Human Factors 2024;11:e55964 View
- Lyu L, Abidin N, Zulnaidi H. How to Encourage Continuous Use of Fitness Apps among Female Users?. Healthcare 2024;12(13):1347 View
- Mateo-Orcajada A, Abenza-Cano L, Vaquero-Cristóbal R. Importance of perceived quality and usability of step tracker mobile apps for their use by adolescents. International Journal of Adolescence and Youth 2024;29(1) View
- Schwarz A, Verkooijen K, de Vet E, Simons M. Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries. JMIR Serious Games 2024;12:e52991 View
- Bai Z, Xu C, Ailikamujiang A, Sun Y. The dark side of gamification: an experimental study on digital fitness apps. Kybernetes 2024 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
- Carcelén-Fraile M, Aibar-Almazán A, Hita-Contreras F, Sánchez-Alcalá M, Parra-Díaz A, Infante-Guedes A, Castellote-Caballero Y. Using the Nintendo™ Wii to Improve Physical Function and Reduce the Risk of Falls in Older Adults: A Randomized Controlled Clinical Trial. Sensors 2024;24(19):6358 View
- Nakagomi A, Abe N, Chen Y, Ide K, Kobayashi S, Hanazato M, Kondo K. Messenger App–Based Information Provision for Promoting Social Participation to Enhance Well-Being Among Community-Dwelling Adults: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e57205 View
- Tayon K, Carlisle A, Taylor B, Cornwell W, Shapiro B, Thomas R, Dineen E. App-Timizing Cardiac Rehabilitation: Enhancing Patient Engagement with Mobile Health Applications. Current Cardiovascular Risk Reports 2024;18(12):197 View
- Konishi N, Oba T, Takano K, Katahira K, Kimura K. Functions of Smartphone Apps and Wearable Devices Promoting Physical Activity: Six-Month Longitudinal Study on Japanese-Speaking Adults. JMIR mHealth and uHealth 2024;12:e59708 View
- Berger M, Deblock-Bellamy A, Chèze L, Robert T, Desrosiers J, Christe G, Bertrand A. Exploring the Needs of People With Chronic Low Back Pain and Health Care Professionals for mHealth Devices to Support Self-Managed Physical Activity and Pain: User-Centered Design Approach. JMIR Human Factors 2024;11:e59897 View
- Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Artificial Intelligence-Powered Recommender Systems for Promoting Healthy Habits and Active Aging: A Systematic Review. Applied Sciences 2024;14(22):10220 View
- Lyu L, Abidin N, Zulnaidi H. Exploring female fitness app users’ motivations and perceptions: A qualitative study. Medicine 2024;103(44):e40076 View
- Lewis B, Napolitano M, Buman M, Williams D, Nigg C. Physical activity interventions: an update on advancing sedentary time, technology, and dissemination and implementation research. Journal of Behavioral Medicine 2025;48(1):99 View
- Shojaei F, Shojaei F, Desai A, Long E, Mehta J, Fowler N, Holden R, Orman E, Boustani M. The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design. JMIR Formative Research 2024;8:e57390 View
- Yu T, Parry M, Yu T, Xu L, Wu Y, Zeng T, Leng X, Tong Q, Li F. Effectiveness of Mobile Health–Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2025;13:e64410 View
- Loro F, Martins R, Ferreira J, de Araujo C, Prade L, Both C, Nobre J, Monteiro M, Dal Lago P. Validation of a Wearable Sensor Prototype for Measuring Heart Rate to Prescribe Physical Activity: Cross-Sectional Exploratory Study. JMIR Biomedical Engineering 2024;9:e57373 View
- König L, Kanning M, Hauptmann H, Feuchtner T, Arigo D. Who is willing to play skill-adapted exergames? Influences of sociodemographic factors and social comparison processes. Computers in Human Behavior 2025;165:108562 View
- Tang Y, Gierc M, La H, Kim J, Liu S, Lam R, Puterman E, Faulkner G. MoodMover: Development and usability testing of an mHealth physical activity intervention for depression. DIGITAL HEALTH 2025;11 View
- Gao Y, Zhang J, He Z, Zhou Z. Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study. JMIR Serious Games 2025;13:e65498 View
- Lee D, Frey G, Shih P. Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults. Exercise and Sport Sciences Reviews 2025;53(2):68 View
- Bas-Sarmiento P, Julián-López C, Fernández-Gutiérrez M, Poza-Méndez M, Marín-Paz A. Gamified eHealth interventions for health promotion and disease prevention in children and adolescents: a scoping review. Humanities and Social Sciences Communications 2025;12(1) View
- Hong Q, Wei S, Duoliken H, Jin L, Zhang N. Application of Behavior Change Techniques and Rated Quality of Smoking Cessation Apps in China: Content Analysis. JMIR mHealth and uHealth 2025;13:e56296 View
- Dong Y, Faridniya H, Ebrahimi Z, Zhao Z. Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults. Healthcare 2025;13(8):859 View
- Chirico A, Dawe J, Alivernini F, Manganelli S, Baiocco R, Zacchilli M, Cazzolli B, Raimondi G, Palombi T, Lucidi F. Does Using Technological Devices Motivate Older Adults to Engage in Physical Activities? A Systematic Review and Meta-analysis. Topoi 2025 View
- Yao J, Song D, Xiao T, Zhao J. Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method. JMIR Serious Games 2025;13:e66793 View
- Martín-López I, García-Taibo O, Aguiló A, Borràs P. Understanding Factors Influencing Cycling Behaviour Among University Students and Staff: A Cross-Sectional Study. Social Sciences 2025;14(5):261 View
- Kim M, Chung K. An Application-Based CBT Program Tailored for College Students: A Randomized Controlled Trial (Preprint). JMIR mHealth and uHealth 2024 View
Books/Policy Documents
- Arumugam S, Tyagi A. Concepts, Technologies, Challenges, and the Future of Web 3. View
- Arslan B, Bulut O, Meriç M. Handbook of the Behavior and Psychology of Disease. View
- James L, Genga L, Montagne B, Hagenaars M, Van Gorp P. Entertainment Computing – ICEC 2024. View
- Jungreitmayr S. Digitalisierung und Innovation im Sport und in der Sportwissenschaft. View
- Szymanski M, Van Houdt L, De Croon R, Verbert K, Abeele V. Pervasive Computing Technologies for Healthcare. View
- James L, Genga L, Nuijten R, Montagne B, Hagenaars M, Van Gorp P. Pervasive Computing Technologies for Healthcare. View
Dissertations
- . Support for patients and the role of eHealth in rehabilitation after radical prostatectomy. View