Published on in Vol 10, No 2 (2022): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27794, first published .
The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review

The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review

The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review

Journals

  1. O'Connor A, Tai A, Brinn M, Hoang A, Cataldi D, Carson-Chahhoud K. The Acceptability of Using Augmented Reality as a Mechanism to Engage Children in Asthma Inhaler Technique Training: Qualitative Interview Study With Deductive Thematic Analysis. JMIR Pediatrics and Parenting 2023;6:e40231 View
  2. Xu L, Tong Q, Zhang X, Yu T, Lian X, Yu T, Falter M, Scherrenberg M, Kaihara T, Kizilkilic S, Kindermans H, Dendale P, Li F. Smartphone-based gamification intervention to increase physical activity participation among patients with coronary heart disease: A randomized controlled trial. Journal of Telemedicine and Telecare 2024;30(9):1425 View
  3. Koomen L, van de Meent I, Deenik J, van Dellen E, Schnack H, van Werkhoven H, Swildens W, van Meijel B, Staal W, Jörg F, Scheepers F, Cahn W. Muva physical activity intervention to improve social functioning in people with a severe mental illness: study protocol of a pragmatic stepped wedge cluster randomized trial. BMC Psychiatry 2022;22(1) View
  4. Wolff A, Kwasnicki R, Farnebo S, Horwitz M. Dynamic assessment of the upper extremity: a review of available and emerging technologies. Journal of Hand Surgery (European Volume) 2023;48(5):404 View
  5. Schwarz A, Winkens L, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies. JMIR mHealth and uHealth 2023;11:e40898 View
  6. Wang J, Fang Y, Frank E, Walton M, Burmeister M, Tewari A, Dempsey W, NeCamp T, Sen S, Wu Z. Effectiveness of gamified team competition as mHealth intervention for medical interns: a cluster micro-randomized trial. npj Digital Medicine 2023;6(1) View
  7. Shrestha R, Altice F, Khati A, Azwa I, Gautam K, Gupta S, Sullivan P, Ni Z, Kamarulzaman A, Phiphatkunarnon P, Wickersham J. Clinic-Integrated Smartphone App (JomPrEP) to Improve Uptake of HIV Testing and Pre-exposure Prophylaxis Among Men Who Have Sex With Men in Malaysia: Mixed Methods Evaluation of Usability and Acceptability. JMIR mHealth and uHealth 2023;11:e44468 View
  8. Cheng I, Leong K. Data-driven decarbonisation pathways for reducing life cycle GHG emissions from food waste in the hospitality and food service sectors. Scientific Reports 2023;13(1) View
  9. Tuah N, Goh D, Nasirin S, Ahmedy F, Hossin M. Mapping Data Mining Technique and Gamification Approach for Studying Post-Stroke Rehabilitation Training: A Systematic Literature Review. IEEE Access 2023;11:31323 View
  10. Hicks J, Boswell M, Althoff T, Crum A, Ku J, Landay J, Moya P, Murnane E, Snyder M, King A, Delp S. Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective. Annual Review of Public Health 2023;44(1):131 View
  11. Mustafa A, Ali N, Dhillon J, Sedera D. An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation. Healthcare 2023;11(7):1051 View
  12. Johansen S, Kanstrup A, Haseli K, Stenmo V, Thomsen J, Rathleff M. Exploring User Visions for Modeling mHealth Apps Toward Supporting Patient-Parent-Clinician Collaboration and Shared Decision-making When Treating Adolescent Knee Pain in General Practice: Workshop Study. JMIR Human Factors 2023;10:e44462 View
  13. Hazra-Ganju A, Dlima S, Menezes S, Ganju A, Mer A. An omni-channel, outcomes-focused approach to scale digital health interventions in resource-limited populations: a case study. Frontiers in Digital Health 2023;5 View
  14. Monroe C, Cai B, Edney S, Jake-Schoffman D, Brazendale K, Bucko A, Armstrong B, Yang C, Turner-McGrievy G. Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. International Journal of Behavioral Nutrition and Physical Activity 2023;20(1) View
  15. Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges. Applied Sciences 2023;13(17):9782 View
  16. Mair J, Salamanca-Sanabria A, Augsburger M, Frese B, Abend S, Jakob R, Kowatsch T, Haug S. Effective Behavior Change Techniques in Digital Health Interventions for the Prevention or Management of Noncommunicable Diseases: An Umbrella Review. Annals of Behavioral Medicine 2023;57(10):817 View
  17. Loro F, Martins R, de Araújo C, Prade L, do Rosário D, da Rocha Seruffo M, de Freitas I, Nobre J, Both C, Dal Lago P. Innovative and disruptive technologies to prescribe, encourage, and evaluate physical exercise in healthy adults: a protocol of exploratory study followed by a noninferiority, investigator-blinded randomized clinical trial. Trials 2023;24(1) View
  18. SESLİOKUYUCU O. Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. Journal of Aviation 2023;7(1):123 View
  19. Wennerberg C, Hellström A, Schildmeijer K, Ekstedt M. Effects of Web-Based and Mobile Self-Care Support in Addition to Standard Care in Patients After Radical Prostatectomy: Randomized Controlled Trial. JMIR Cancer 2023;9:e44320 View
  20. Mateo‐Orcajada A, Vaquero‐Cristóbal R, Abenza‐Cano L. Mobile application interventions to increase physical activity and their effect on kinanthropometrics, body composition and fitness variables in adolescent aged 12–16 years old: An umbrella review. Child: Care, Health and Development 2024;50(1) View
  21. Fitzpatrick P. Improving health literacy using the power of digital communications to achieve better health outcomes for patients and practitioners. Frontiers in Digital Health 2023;5 View
  22. Cui Z, Yang H. From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms. Sage Open 2023;13(4) View
  23. Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
  24. Pérez-Jorge D, Martínez-Murciano M, Contreras-Madrid A, Alonso-Rodríguez I. The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning. Healthcare 2024;12(2):124 View
  25. Sañudo B, Sanchez-Trigo H, Domínguez R, Flores-Aguilar G, Sánchez-Oliver A, Moral J, Oviedo-Caro M. A randomized controlled mHealth trial that evaluates social comparison-oriented gamification to improve physical activity, sleep quantity, and quality of life in young adults. Psychology of Sport and Exercise 2024;72:102590 View
  26. Ohta T, Osuka Y, Shida T, Daimaru K, Kojima N, Maruo K, Iizuka A, Kitago M, Fujiwara Y, Sasai H. Feasibility, Acceptability, and Potential Efficacy of a Mobile Health Application for Community-Dwelling Older Adults with Frailty and Pre-Frailty: A Pilot Study. Nutrients 2024;16(8):1181 View
  27. Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
  28. Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
  29. Kim H. Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis. Journal of Educational Evaluation for Health Professions 2024;21:10 View
  30. Peleg M, Veggiotti N, Sacchi L, Wilk S. How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy behaviors. Journal of Biomedical Informatics 2024;154:104655 View
  31. Liaqat M, Mushtaq M, Jamil A, Mushtaq M, Ali H, Anwar R, Raza A, Aslam A, Tariq T, Hussain M, Bakht D, Bokhari S. Mobile Health Interventions: A Frontier for Mitigating the Global Burden of Cardiovascular Disease. Cureus 2024 View
  32. Espinoza Chamorro R, Santos L, Mori Y, Liu C, Yamamoto G, Kuroda T. Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study. JMIR Human Factors 2024;11:e50086 View
  33. Mahmoudi E, Yejong Yoo P, Chandra A, Cardoso R, Denner Dos Santos C, Majnemer A, Shikako K. Gamification in Mobile Apps for Children With Disabilities: Scoping Review. JMIR Serious Games 2024;12:e49029 View
  34. Gabarron E, Larbi D, Rivera-Romero O, Denecke K. Human Factors in AI-Driven Digital Solutions for Increasing Physical Activity: Scoping Review. JMIR Human Factors 2024;11:e55964 View
  35. Lyu L, Abidin N, Zulnaidi H. How to Encourage Continuous Use of Fitness Apps among Female Users?. Healthcare 2024;12(13):1347 View
  36. Mateo-Orcajada A, Abenza-Cano L, Vaquero-Cristóbal R. Importance of perceived quality and usability of step tracker mobile apps for their use by adolescents. International Journal of Adolescence and Youth 2024;29(1) View
  37. Schwarz A, Verkooijen K, de Vet E, Simons M. Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries. JMIR Serious Games 2024;12:e52991 View
  38. Bai Z, Xu C, Ailikamujiang A, Sun Y. The dark side of gamification: an experimental study on digital fitness apps. Kybernetes 2024 View
  39. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
  40. Carcelén-Fraile M, Aibar-Almazán A, Hita-Contreras F, Sánchez-Alcalá M, Parra-Díaz A, Infante-Guedes A, Castellote-Caballero Y. Using the Nintendo™ Wii to Improve Physical Function and Reduce the Risk of Falls in Older Adults: A Randomized Controlled Clinical Trial. Sensors 2024;24(19):6358 View
  41. Nakagomi A, Abe N, Chen Y, Ide K, Kobayashi S, Hanazato M, Kondo K. A messenger-app-based information provision for promoting social participation to enhance well-being among community-dwelling adults: A randomized controlled study (Preprint). Journal of Medical Internet Research 2024 View
  42. Tayon K, Carlisle A, Taylor B, Cornwell W, Shapiro B, Thomas R, Dineen E. App-Timizing Cardiac Rehabilitation: Enhancing Patient Engagement with Mobile Health Applications. Current Cardiovascular Risk Reports 2024;18(12):197 View
  43. Konishi N, Oba T, Takano K, Katahira K, Kimura K. What Functions of Smartphone Apps and Wearable Devices Promote Physical Activity?: Six-Month Longitudinal Study on Japanese-Speaking Adults (Preprint). JMIR mHealth and uHealth 2024 View
  44. Berger M, Deblock-Bellamy A, Chèze L, Robert T, Desrosiers J, Christe G, Bertrand A. Exploring the Needs of People With Chronic Low Back Pain and Health Care Professionals for mHealth Devices to Support Self-Managed Physical Activity and Pain: User-Centered Design Approach. JMIR Human Factors 2024;11:e59897 View
  45. Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Artificial Intelligence-Powered Recommender Systems for Promoting Healthy Habits and Active Aging: A Systematic Review. Applied Sciences 2024;14(22):10220 View
  46. Lyu L, Abidin N, Zulnaidi H. Exploring female fitness app users’ motivations and perceptions: A qualitative study. Medicine 2024;103(44):e40076 View
  47. Lewis B, Napolitano M, Buman M, Williams D, Nigg C. Physical activity interventions: an update on advancing sedentary time, technology, and dissemination and implementation research. Journal of Behavioral Medicine 2024 View
  48. Shojaei F, Shojaei F, Desai A, Long E, Mehta J, Fowler N, Holden R, Orman E, Boustani M. The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design. JMIR Formative Research 2024;8:e57390 View

Books/Policy Documents

  1. Arumugam S, Tyagi A. Concepts, Technologies, Challenges, and the Future of Web 3. View
  2. Arslan B, Bulut O, Meriç M. Handbook of the Behavior and Psychology of Disease. View