Published on in Vol 10, No 2 (2022): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30671, first published .
The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review

The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review

The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review

Journals

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  18. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
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  20. Milne-Ives M, Rahman E, Bradwell H, Baines R, Boey T, Potter A, Lawrence W, Helena van Velthoven M, Meinert E, Ayatollahi H. Barriers and facilitators to parents’ engagement with and perceived impact of a childhood obesity app: A mixed-methods study. PLOS Digital Health 2024;3(3):e0000481 View
  21. Tran S, Smith L, Carter S. Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative Study. JMIR mHealth and uHealth 2024;12:e50851 View
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  24. Shakoor A, Mohansingh C, El Osrouti A, Borleffs J, van Houwelingen G, van de Swaluw J, van Kimmenade R, den Besten M, Pisters R, van Ofwegen-Hanekamp C, Koudstaal S, Handoko L, Asselbergs F, van Veghel D, van Wijk S, van der Boon R, Brugts J, Schaap J. Design and rationale of the Engage-HF study: the impact of a gamified engagement toolkit on participation and engagement in a heart failure registry. European Heart Journal - Digital Health 2024;5(5):643 View
  25. Gómez-Cuesta N, Mateo-Orcajada A, Meroño L, Abenza-Cano L, Vaquero-Cristóbal R. A mobile app-based intervention improves anthropometry, body composition and fitness, regardless of previous active-inactive status: a randomized controlled trial. Frontiers in Public Health 2024;12 View
  26. Mohapatra S, Issa M, Ivezic V, Doherty R, Marks S, Lan E, Chen S, Rozett K, Cullen L, Reynolds W, Rocchio R, Fonarow G, Ong M, Speier W, Arnold C. Increasing adherence and collecting symptom-specific biometric signals in remote monitoring of heart failure patients: a randomized controlled trial. Journal of the American Medical Informatics Association 2025;32(1):181 View
  27. Liu A, Urquía-Grande E, López-Sánchez P, Rodríguez-López Á. The power of play in microfinance: Examining the effect of gamification on customer relationship management performance. Journal of Behavioral and Experimental Finance 2024;44:100972 View
  28. Elmuttalut M. The key factors influencing tuberculosis treatment outcomes: A literature review. International Journal of Recent Innovations in Medicine and Clinical Research 2024;6(3):76 View
  29. Feng Z, Li H, Chen X, Zhang T, Chen Y, Shao S, Du J. Patient Participation in Medication Safety for Noncommunicable Diseases: A Qualitative Study of General Practitioners, Pharmacists, and Outpatients’ Perspectives in Beijing. Patient Preference and Adherence 2024;Volume 18:1907 View
  30. Golsong K, Kaufmann L, Baldofski S, Kohls E, Rummel-Kluge C. Acceptability, User Satisfaction, and Feasibility of an App-Based Support Service During the COVID-19 Pandemic in a Psychiatric Outpatient Setting: Prospective Longitudinal Observational Study. JMIR Formative Research 2024;8:e60461 View
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  32. Nishi S, Kavanagh M, Ramboanga K, Ayoub-Charette S, Modol S, Dias G, Kendall C, Sievenpiper J, Chiavaroli L. Effect of digital health applications with or without gamification on physical activity and cardiometabolic risk factors: a systematic review and meta-analysis of randomized controlled trials. eClinicalMedicine 2024;76:102798 View
  33. Stocker A, Navarro N, Schmitt L, Delagnes M, Doualle A, Mallard V, Entajan F, Guivarc’h K, Masse P, Chaigneau L, Bonneau B, Lapeyre-Mestre M, Arbus C, Yrondi A, Salles J. Acceptability of “DIDE”, a mobile application designed at facilitating care adherence of patients with substance use disorder. Addiction Science & Clinical Practice 2024;19(1) View
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Books/Policy Documents

  1. Altuwayrib S, Win K, Freeman M. Persuasive Technology. View
  2. Zainal M, Zainal-Abidin A, Sulaiman S. Advances on Intelligent Computing and Data Science. View
  3. Kachhi Z. Enhancing Engagement With Gamification. View
  4. Akahome J, Ogodo S, Olubiyi T. The Future of Small Business in Industry 5.0. View
  5. Watson A, Barr K. A Prehabilitation Guide for All Providers. View

Conference Proceedings

  1. Samonte M, Caluya N, Competente L, Relayo R. 2024 9th International Conference on Computer and Communication Systems (ICCCS). Mental Hub: Incrementing Patient's Adherance to Therapy for Maladaptive Eating Behavior Using Gamified Cognitive Behavioral Therapy View
  2. Mohd Banua N, Mohammed F, Mukred M, Bazel M, Bin Sajat M. 2024 7th International Conference on Internet Applications, Protocols, and Services (NETAPPS). Gamification in Agile Development Methodology: A Systematic Literature Review View
  3. Sha W, Wang X, Zhu Y, Xie F, Ihnaini B, Abdalla H. 2024 8th International Symposium on Computer Science and Intelligent Control (ISCSIC). Gamification for Health and Online Communities: Enhancing Medication Adherence and Emotional Well-being in Pediatric Thalassemia View
  4. Awoyemi B, Idem U, Awoyemi J, Oluwagbade I, Yahaya M. 2024 IEEE 5th International Conference on Electro-Computing Technologies for Humanity (NIGERCON). The Roles of Digital Health Technologies-Mobile Health Applications and Wearable Health Devices in Nigerian Health Performance View