Published on in Vol 9, No 7 (2021): July
![Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis](https://asset.jmir.pub/assets/f4ab74307fdfb3b6b7508379ed33d18c.png 480w,https://asset.jmir.pub/assets/f4ab74307fdfb3b6b7508379ed33d18c.png 960w,https://asset.jmir.pub/assets/f4ab74307fdfb3b6b7508379ed33d18c.png 1920w,https://asset.jmir.pub/assets/f4ab74307fdfb3b6b7508379ed33d18c.png 2500w)
1 Faculty of Health Sciences, University of Maribor, Maribor, Slovenia
2 Healthcare Policy and Research, Division of Health Informatics, Weill Cornell Medicine, New York, NY, United States
3 Faculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia
4 Usher Institute, University of Edinburgh, Edinburgh, United Kingdom
5 School of Nursing and Healthcare Leadership, University of Bradford, Bradford, United Kingdom
6 School of Allied Health Professions and Midwifery, University of Bradford, Bradford, United Kingdom
7 Faculty of Medicine, University of Maribor, Maribor, Slovenia
*all authors contributed equally