Published on in Vol 9, No 7 (2021): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25437, first published .
Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis

Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis

Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis

Journals

  1. Fijačko N, Masterson Creber R, Gosak L, Štiglic G, Skok P, Greif R. Teaching children and adolescents basic life support using gamification. Resuscitation 2021;169:20 View
  2. Mohammadzadeh N, Gholamzadeh M, Zahednamazi S, Ayyoubzadeh S. Mobile health applications for children's oral health improvement: A systematic review. Informatics in Medicine Unlocked 2023;37:101189 View
  3. Wang K, Yu K, Liu P, Lee G, Wong M. Can mHealth promotion for parents help to improve their children's oral health? A systematic review. Journal of Dentistry 2022;123:104185 View
  4. Franco de Oliveira Martins L, Bonine Melo A, Reis D, Alves M. Evaluation of the efficiency of the different methods of teaching cardiopulmonary resuscitation to children and adolescents: integrative review. REVISTA CIÊNCIAS EM SAÚDE 2023;13(1):14 View
  5. Schroeder D, Semeraro F, Greif R, Bray J, Morley P, Parr M, Kondo Nakagawa N, Iwami T, Finke S, Malta Hansen C, Lockey A, Del Rios M, Bhanji F, Sasson C, Schexnayder S, Scquizzato T, Wetsch W, Böttiger B. KIDS SAVE LIVES: Basic Life Support Education for Schoolchildren: A Narrative Review and Scientific Statement From the International Liaison Committee on Resuscitation. Resuscitation 2023;188:109772 View
  6. Schroeder D, Finke S, Grübl T, Jänig C, Böttiger B. Education of schoolchildren in cardiopulmonary resuscitation – overview of the current literature. Current Opinion in Critical Care 2023;29(6):616 View
  7. Schroeder D, Semeraro F, Greif R, Bray J, Morley P, Parr M, Kondo Nakagawa N, Iwami T, Finke S, Malta Hansen C, Lockey A, Del Rios M, Bhanji F, Sasson C, Schexnayder S, Scquizzato T, Wetsch W, Böttiger B. KIDS SAVE LIVES: Basic Life Support Education for Schoolchildren: A Narrative Review and Scientific Statement From the International Liaison Committee on Resuscitation. Circulation 2023;147(24):1854 View
  8. Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The effects of serious game on cardiopulmonary resuscitation training and education:Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View
  9. Fijačko N, Masterson Creber R, Metličar Š, Strnad M, Greif R, Štiglic G, Skok P. Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial. JMIR Serious Games 2024;12:e56037 View
  10. Valizadeh M, Ranjgar B, Niccolai A, Hosseini H, Rezaee S, Hakimpour F. Indoor augmented reality (AR) pedestrian navigation for emergency evacuation based on BIM and GIS. Heliyon 2024;10(12):e32852 View

Books/Policy Documents

  1. Gladman T, Gallagher S, Grainger R. Smartphone Apps for Health and Wellness. View