Wearable Data From Subjects Playing Super Mario, Taking University Exams, or Performing Physical Exercise Help Detect Acute Mood Disorder Episodes via Self-Supervised Learning: Prospective, Exploratory, Observational Study
Wearable Data From Subjects Playing Super Mario, Taking University Exams, or Performing Physical Exercise Help Detect Acute Mood Disorder Episodes via Self-Supervised Learning: Prospective, Exploratory, Observational Study
Authors of this article:
Filippo
Corponi1
;
Bryan M
Li1, 2
;
Gerard
Anmella3, 4, 5, 6
;
Clàudia
Valenzuela-Pascual3, 4, 5, 6
;
Ariadna
Mas3, 4, 5, 6
;
Isabella
Pacchiarotti3, 4, 5, 6
;
Marc
Valentí3, 4, 5, 6
;
Iria
Grande3, 4, 5, 6
;
Antoni
Benabarre3, 4, 5, 6
;
Marina
Garriga3, 4, 5, 6
;
Eduard
Vieta3, 4, 5, 6
;
Allan H
Young7
;
Stephen M
Lawrie8
;
Heather C
Whalley8, 9
;
Diego
Hidalgo-Mazzei3, 4, 5, 6, 7
;
Antonio
Vergari1
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