Wearable Data From Subjects Playing Super Mario, Taking University Exams, or Performing Physical Exercise Help Detect Acute Mood Disorder Episodes via Self-Supervised Learning: Prospective, Exploratory, Observational Study
Wearable Data From Subjects Playing Super Mario, Taking University Exams, or Performing Physical Exercise Help Detect Acute Mood Disorder Episodes via Self-Supervised Learning: Prospective, Exploratory, Observational Study
Authors of this article:
Filippo Corponi1
;
Bryan M Li1, 2
;
Gerard Anmella3, 4, 5, 6
;
Clàudia Valenzuela-Pascual3, 4, 5, 6
;
Ariadna Mas3, 4, 5, 6
;
Isabella Pacchiarotti3, 4, 5, 6
;
Marc Valentí3, 4, 5, 6
;
Iria Grande3, 4, 5, 6
;
Antoni Benabarre3, 4, 5, 6
;
Marina Garriga3, 4, 5, 6
;
Eduard Vieta3, 4, 5, 6
;
Allan H Young7
;
Stephen M Lawrie8
;
Heather C Whalley8, 9
;
Diego Hidalgo-Mazzei3, 4, 5, 6, 7
;
Antonio Vergari1
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